The First Berserker: Khazan Secrets



ESTES intensos gráficos 3D no visual cel shading por The First Berserker: Khazan dão vida ao mundo do Arad utilizando uma vivacidade semelhante à de um anime.

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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Não sei se isso foi por questão intencional do design ou resultado por 1 erro, mas tenho a impressão de de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que este estúdio preparou — contudo vale a pena insistir 1 pouco para atravessar dela.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

Quem gosta por um souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há 1 Enorme mapa interconectado para explorar.

Isso faz parecer de que Parcela do progresso foi jogado no lixo e honestamente nãeste entendi essa decisãeste do “resetar” certas coisas do mapa após sair dele.

Recomendo a aventura para todos de que procuram 1 jogo por ação desafiante, utilizando visuais de anime atraentes e 1 desempenho Porreiro e de que nãeste vai “derreter” seu PC nos momentos mais intensos.

After all, Khazan The First Berserker: Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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